0 fps in every custom Unity 3DS game

Issue:
I am currently trying to make a nintendo 3ds game in unity to play in citra (for school it was not my choice). So in Unity it just works fine (pretty basic with 7 objects and 5 scripts) so the animation of my player runs and he stays in his spot. But in Citra as sooon as I press the button to move, the game just freezes and the frames go from 60FPS to 0.
I sat hours trying to fix things but nothing I believed would work did so I got here…

System Information

  • OS: Windows 10 Home (Build 18362.592)
  • CPU: AMD Ryzen 5 1600X Six-Core Processor 3.60 GHz
  • GPU: NVIDIA GeForce GTX 1060 6GB
  • RAM: 16.0 GB
  • Citra Version: Citra Nightly 1419
  • Game: My One :slight_smile:
  • Screenshot of Issue (include the full Citra window including titlebar):
    (I’m sorry thats in German but u should understand it)

Diagnostic Log
citra_log.txt (47.7 KB)

All the posts I found before were more like “I have the same problem” or just a error trhough exporting files from the nintendo which isnt viable in my case.

I hope I covered it all and thanks in advance :smiley:

System Information for Support

Client Version                                Nightly 1419 HEAD-f106e76
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.19
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

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