Issue:
Citra loads the decrypted rom, but the speed does not go over 15% - 20%, and after a couple of seconds playing the game there is a fatal error crash
System Information
Operating System: Windows 10 64 bit
CPU: Intel i7 4770K
GPU: Intel HD 4600
Citra Version (found in title bar): 1628
Game: 1001 Spikes
Screenshot of Issue (include the full Citra window including titlebar):
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Please upload the log file, not the actual text within the file.
In the mean time, please try this:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure… then click on Graphics on the left
Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Client Version Canary 1857 HEAD-f9e7514
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4600
GPU Driver Version 20.19.15.5107
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Canary 1857 HEAD-f9e7514
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4600
GPU Driver Version 20.19.15.5107
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
I have deleted opengl folder, also enabled accurate multiplication and still exactly the same behavior, here the new log file after following the instructions:
Client Version Canary 1857 HEAD-f9e7514
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4600
GPU Driver Version 20.19.15.5107
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
After you’ve redumped your game, since you have an old and somewhat problematic GPU for citra, you may want to use an older version of citra until you upgrade your hardware:
download citra-windows-mingw-20191214-ddb7ead.7z (direct link) from https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392
Extract it using Winrar or 7zip. Put the extracted folder anywhere you want. Inside the extracted nightly-mingw folder, create a folder called user. Now run citra-qt.exe from the nightly-mingw folder and run your game.
Hm, i7-4770K, the “best” gaming CPU back in 2013 which is usually paired with a graphics card. Are you sure you only have integrated graphics?
If you manage to get it working but want more performance since Intel HD 4000 series are problematic you could buy an Nvidia graphics card. I run a GTX 1070 on my i7-3770K for example.