2D texture filtering options for Citra?

Hello, I’m wondering what options are available for texture filtering in Citra. Currently I’m playing SMT4, and although the built-in rendering makes the 3D portions of the game look good (though the backgrounds are somewhat “blurry” sometimes), the 2D textures are pixelated as hell. Is there any way to enable some sort of texture filtering to smooth things out? Either some external tools or a specific build? I have a GeForce 560Ti with the nVidia Control Panel, if that has any options (I couldn’t find any).

System Information

  • Operating System: Win7 64-bit
  • CPU: i5-2500k @3.30 Ghz
  • GPU: GeForce 560Ti
  • Citra Version (found in title bar): Canary #815
  • Game: Shin Megami Tensei IV
  • Screenshot of Issue (include the full Citra window including titlebar):

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Once mipmaps are implemented, texture filtering options will be added eventually. I personally had PRed an anisotropic filtering option, but since mipmaps weren’t implemented, I closed that.