After loading citra stops functioning

Issue:
Enter a description of your issue here, in full detail.

after loading its stops functioning. i always need to close it with task manager. someting it can not even load game.

System Information

  • Operating System: win 10 64-bit
  • CPU: intel® core™ i3-3227U [email protected] 1.90GHz
  • GPU: intel® hd graphics 4000
  • Citra Version (found in title bar): nightly 1616
  • Game: pokemon ultra moon
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (9.4 KB)


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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

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GPU Driver Version: 10.18.10.4885

This driver is outdated, you need to update.

Download win64_15.33.51.5146.zip from https://downloadcenter.intel.com/download/29802/Intel-Graphics-Driver-for-Windows-15-33-?product=72057
direct link: https://downloadmirror.intel.com/29802/a08/win64_15.33.51.5146.zip

then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/

Also do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

In addition, you should turn off New 3DS mode in the System tab in Citra configuration to see if that prevents some random crashes. If it doesn’t help, use this older Nightly build: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392