All games crash after compiling shaders in the flatpak version of Citra. Effects both nightly and canary versions. Nightly worked great before the last few updates. ( maybe 3-5 nightly updates?? ) I assume problem is with flatpak versions, because the builds from github work.
Seems like I have the same problem as this person. But on Fedora.
I reinstalled Citra, two times to confirm it was not a download issue. And deleted the “citra-emu” folder in .local/share. The problem persists.
Client Version Canary 1832 HEAD-f3f2ea7b0
Operating System Linux 5.7.16-200.fc32.x86_64
CPU Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
Graphics API OpenGL ?
Graphics Renderer Radeon RX 580 Series (POLARIS10, DRM 3.37.0, 5.7.16-200.fc32.x86_64, LLVM 9.0.1)
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.