Enter a description of your issue here, in full detail.
I have updated citra after a while receiving notifications from the emulator that there was a new update. I had been avoiding it since it has already happened to me once I updated it and the same game stopped working, and it has been like that AGAIN.
I don’t know that it will open unconfigured, I’m getting a little feed up that every time I update the emulator it stops working.
The game crasses trying to Load, it froozes in “Loading…” and closes.
Operating System: Windows 10
CPU: AMD Ryzen 5 2600
GPU: NVIDIA GeForce GTX 970
Citra Version (found in title bar): 1649
Game: Animal Crossing: New Leaf
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1649 HEAD-a13a230
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 2600 Six-Core Processor
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 970/PCIe/SSE2
GPU Driver Version 445.87
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
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It was the same issue of the last time, i’m sorry.
For anyone that run in the same problem, try o go to Emulation -> Configure -> Graphics -> Advanced and there disable “Use Disk Shader Cache”.
I don’t know why this keps activating when i configure it, at least this should be an option that stays active after updates, but it’s the same, it’s just a little annoyance if you know what is not working.