Audio Desync/Stuttering on Steam Deck

Hello I am playing Citra on my steamdeck through EmuDeck and while I can play my game (Lego Marvel Avengers) the audio seems desynced and lagging behind - its every cutscene, not just the first one, and the audio seems fine if maybe a bit laggy during actual gameplay. The game is listed as supported on the game list of Citra games but the last tested version was supposedly in 2021 i think. Ive emulated a few games before, mostly PS2 and SNES and had no troubles.

The game also starts with a very loud beeping before the desync. And it doesnt matter if i start a new game or if i start the save file about 20 minutes. The cutscene starts with a loud beeping noise and then is desynced.

I did look up what i could and tried the common workarounds of disabling audio stretching and tbh it didnt seem to make a difference. Any help would be much appreciated! thank you.
System Information

  • Operating System: SteamDeck / EmuDeck
  • CPU:
  • GPU:
  • Citra Version (found in title bar):
  • Game: Lego Marvel Avengers

Diagnostic Log
I’m not sure how to upload a diagnostic log for SteamDeck but if i somehow can, ill be happy to do so

In order for us to provide better support, we need to see the log generated by citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File

i took a video of the problem, but I do not know how to upload the video with the problem

If I recall correctly, audio issues with the lego games are a known issue. You’ll need to wait for emulator improvements.