Audio screech/glitch in Fire Emblem Echoes

When trying to play a dialog box voice line the game can either make a screech noise or try to play a bit of old dialog audio when trying to load a voice line. Does not trigger on every voice line but pretty consistent on which ones it does trigger on.

System Information

  • Operating System: Windows 11 Home 64-bit
  • CPU: Intel Core i9 @ 3.60GHz
  • GPU: 2047MB NVIDIA GeForce RTX 3080 (NVIDIA)
  • Citra Version (found in title bar): Nightly 2018
  • Game: Fire Emblem Echoes Shadows of Valentia
  • Screenshot of Issue (include the full Citra window including titlebar):
    Ignore the audio slowdown that is not the issue I’m reporting.

Diagnostic Log
citra_log.txt (104.3 KB)

System Information for Support

Client Version                               Nightly 2018  HEAD-ec55807
Operating System                             Windows 11 Version 22H2 (Build 22621.2428)
CPU                                          Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

The video was recorded on Vulkan renderer, but issue was also present in OpenGL

So my friend running on a windows 10 computer said he didn’t encounter this glitch at all. Is this possibly a windows 11 glitch with citra?

Please try again on the latest Nightly build. We’ve made some audio changes that may have fixed these issues.