Issue:
When trying to play a dialog box voice line the game can either make a screech noise or try to play a bit of old dialog audio when trying to load a voice line. Does not trigger on every voice line but pretty consistent on which ones it does trigger on.
System Information
- Operating System: Windows 11 Home 64-bit
- CPU: Intel Core i9 @ 3.60GHz
- GPU: 2047MB NVIDIA GeForce RTX 3080 (NVIDIA)
- Citra Version (found in title bar): Nightly 2018
- Game: Fire Emblem Echoes Shadows of Valentia
- Screenshot of Issue (include the full Citra window including titlebar):
https://www.youtube.com/watch?v=wCMb1RwmHIY&feature=youtu.be
Ignore the audio slowdown that is not the issue I’m reporting.
Diagnostic Log
citra_log.txt (104.3 KB)
System Information for Support
Client Version Nightly 2018 HEAD-ec55807
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz | AVX2 | FMA
Graphics API Unknown (?)
Graphics Renderer ?
GPU Driver Version ?
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
The video was recorded on Vulkan renderer, but issue was also present in OpenGL
So my friend running on a windows 10 computer said he didn’t encounter this glitch at all. Is this possibly a windows 11 glitch with citra?
Please try again on the latest Nightly build. We’ve made some audio changes that may have fixed these issues.