Bad performance in full screen

Issue:
Hello, i dont understand, my cpu usage is at 50% with 10-15 drop frames in full screen and 20% with 2-3 drop frames in window, what is the problem ?

System Information

  • Operating System: windows 10
  • CPU: i5 2500k
  • GPU: GTX 1060 6gb
  • Citra Version (found in title bar): citra nightly 1678
  • Game: ocarina of time, majora’s mask

Diagnostic Log
citra_log.txt (6.5 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

The log file is incomplete. Make sure you follow the steps carefully:

  1. Open Citra, then go to File>Open Citra Folder and open up the log folder. Now keep that open in the background.
  2. Launch your game and encounter the problem; crash/slowdown/glitch and close citra if it doesn’t do so by itself. Do not restart citra as that will wipe the log of important information!
  3. Now upload the log file in this chat.

citra_log.txt (62.6 KB)

It’s ok ?

System Information for Support

Client Version                                Nightly 1678 HEAD-e33677b
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            445.75
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Disable custom textures. If it still had bad performance, upload another log file.

citra_log.txt (19.1 KB)

It’s done, same problem

System Information for Support

Client Version                                Nightly 1678 HEAD-e33677b
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            445.75
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

At least it cleaned up the log file a bit.
Citra only utilizes 1 core for running the game itself (a limitation carried over from the 3DS). It also has to translate one structure set into another, so the emulation isn’t perfect. Expecting it to fully saturate your CPU is impossible. However, I don’t think you should be experiencing that much performance reduction. Please try updating your GPU drivers: https://www.nvidia.com/Download/driverResults.aspx/168778/en-us

Also go to File>Open Citra Folder, then open up the config folder and delete the qt-config.ini file found there. Now restart Citra.

If that doesn’t yield any results, you can try underclocking in Citra to around 50% to see if that improves performance (keep in mind that this may increase instabilities). Emulation>Configuration>System.

I’ve tried everything, but now with the new gpu driver my cpu usage is of 25-30% in full screen ! But exactly same performance…

Please upload another log file.

citra_log.txt (19.1 KB)

System Information for Support

Client Version                                Nightly 1678 HEAD-e33677b
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            460.89
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

You didn’t find a solution ? When i desactivate vsync i have no drop frame in full screen but i have tearing. I search a difference in behavior full screen / windowed for understand the problem.