Issue:
Enter a description of your issue here, in full detail.
Best settings for pokemon Ultra sun. Thank you citra_log.txt (173.9 KB)
System Information
- Operating System: Windows 10 64-bit Home
- GPU: Nvidia Geforce Mx130
- Citra Version (found in title bar): Citra Canary 1885
- Game: Pokemon Ultra Sun
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296
System Information for Support
Client Version Canary 1855 HEAD-79b5bcc
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce MX130/PCIe/SSE2
GPU Driver Version 451.67
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
You need to activate Accurate Multiplication
if you’re planning on using Disk Shader Cache
. However, if you’ve already been playing without Accurate Multiplication
enabled, I would advice you follow these steps:
- Open Citra then go to File->Open Citra Folder
- Open shaders folder then delete the opengl folder if it is there.
- Emulation->Configure… then click on Graphics on the left
- Click on the Advanced tab and turn on
Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
I would also highly recommend you return your CPU Clock Speed
back to 100% unless you know exactly what you’re doing. Underclocking or overclocking could lead to issues with your game freezing.
Thank you. I’ll follow your advice.
Regarding ‘texture filter’ (graphics), is it best to leave it on ‘None’ ?
And the depth on 0% , vsync - ON ?
Some texture filters cause some graphical bugs, though they shouldn’t impact performance too much. Test a few of them out and see which ones you like/which ones work.
You can turn VSync off to see if your GPU has a performance increase when doing that. If not, you’re better off keeping it on.
Okay, Thank you very much !
when i am switching on accurate multiplication, my game is not working. what should I do??
log file
citra_log.txt (17.6 KB)
System Information for Support
Client Version Nightly 1707 HEAD-a2f34ea
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics
GPU Driver Version 20.19.15.4568
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.