Enter a description of your issue here, in full detail.
with hardware shaders and active multiplication the game works with 100% of FPS but it always hangs when it starts a combat or enter a house, already with the shaders hardware deactivates the game works but with the FPS very low, it has to solve this one problem ?
- Operating System: Microsoft Windows 10 Home Single Language (64 bits)
- CPU: Intel® Core™ i7-6500U CPU @ 2.50GHz
- GPU: do not know
- Citra Version (found in title bar): nightly-mingw 1280
- Game: pokemon ultra sun and moon
- Screenshot of Issue (include the full Citra window including titlebar):
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