Enter a description of your issue here, in full detail.
- Operating System: Windows 10
- CPU: Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), ~2.8GHz
- GPU: NVIDIA GeForce GTX 1050
- Citra Version (found in title bar): Citra Canary 1640
- Game: Pokemon X
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping. citra_log.txt (21.3 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Canary 1640 HEAD-4f8f8e8
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1050/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 445.75
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Try remove the update, right click on the game then
Open Update Data Location then go up to
0004000e folder then delete
00055d00 folder. I assume the update might have corrupted your game(missing graphics or whatever).
If it still doesn’t work then maybe the base game is too, redump using the guides below:
Another thing you should do is this:
File->Open Citra Folder
shaders folder then delete the
Emulation->Configure... then click on
Graphics on the left
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.