Enter a description of your issue here, in full detail.
- Operating System: window 10
- CPU: CPU @ 2.50GHz (4 CPUs), ~2.6GHz
- GPU: Intel® Core™ i7-6500U
- Citra Version (found in title bar): citra nightly 1535
- Game: Bravely Default
- Screenshot of Issue (include the full Citra window including titlebar):
when it starts it stays black and closes
Upload your log file as an attachment by dragging & dropping. citra_log.txt (30.8 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1535 HEAD-41bff0e
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
OpenGL Vendor Intel
OpenGL Renderer Intel(R) HD Graphics 520
OpenGL Version 3.3.0
GPU Driver Version 126.96.36.19944
Enable CPU JIT [x]
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
- You are using open source system files for Mii data. This will appear as your Mii having broken graphics, but will not affect the stability of the game. In order to resolve this, please refer to our guide on dumping system files. https://citra-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/
GPU Driver Version: Build 188.8.131.5244
This driver is outdated, you need to update.
igfx_win10_100.8141.exe from https://downloadcenter.intel.com/es/download/29530/Intel-Graphics-Windows-10-DCH-Drivers?product=88194
direct link: https://downloadmirror.intel.com/29530/a08/igfx_win10_100.8141.exe
Install it by following the steps on the Intel page above regarding removing OEM customizations.
Also do this:
File->Open Citra Folder
shaders folder then delete the
Emulation->Configure... then click on
Graphics on the left
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.