**Bravely Default crashes at intervals of 30 mins **:
I just started playing Bravely Default for the 3ds on citra. It works fine but crashes randomly after 30 or so minutes and I have to boot it up again.
System Information
Operating System: Windows 10 Enterprise
CPU: Intel (R) Core™ i3-3220 CPU @ 3.30GHz
GPU: I don’t have one
Citra Version (found in title bar): Citra Nightly 1721
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Client Version Nightly 1721 HEAD-89410c1
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz | AVX
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 2500
GPU Driver Version 10.18.10.4252
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
Client Version Nightly 1721 HEAD-89410c1
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz | AVX
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 2500
GPU Driver Version 10.18.10.4252
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
Client Version Nightly 1721 HEAD-89410c1
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz | AVX
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 2500
GPU Driver Version 10.18.10.5161
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
Because your iGPU has driver bugs, you’ll need to use an older version of Citra in order to prevent random freezing and crashing from occurring until you upgrade your hardware:
Download citra-windows-mingw-20191214-ddb7ead.7z from Release nightly-1392: Merge pull request #5020 from jroweboy/dynamic-mf · citra-emu/citra-nightly · GitHub
Extract it using Winrar or 7zip. Put the extracted folder anywhere you want. Now run citra-qt.exe from the folder and run your game.
This version should share the normal save directories that your regular Citra version did. If you’re referring to Save States though, those cannot be used on this Citra version (they weren’t implemented yet).
Hi dude so the crashing problem has stopped altogether and the game worked fine until I reached chapter 2 and suddenly the lag has increased a lot . The battles and the menu run fine but while walking the frames drop a lot and the audio becomes glitchy. Is there any way that I can increase frames by reducing the graphics.
Please help
Thanks for replying dude but I figured out what the issue was. Turns out it was the audio which was causing the issue. I turned off the option “Allow Audio Stretching” and may I say the game runs perfectly and without even a little bit of lag.