Broken speed estimate and frequent freezing

Enter a description of your issue here, in full detail.

System Information

  • Operating System: Windows 8.1
  • CPU: Intel Core i5 3210M
  • GPU: Intel HD Graphics 4000 (also happens with AMD Radeon 7670M)
  • Citra Version (found in title bar): Canary 1589 (also happens on Nightly)
  • Game: Any
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (159.2 KB)

After Canary Build ~1567 (build 1561 is the last one that doesn’t have this issue), all games have frequent freezes, while loading things. Pauses of more than three seconds. This happens on both a HDD and on a SDD. Also, the speed estimate is severely broken, sometimes even showing (while loading) values of -2200%, or 600%.

System Information for Support

Client Version                                Canary 1589 HEAD-4e33f0e
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 4000
OpenGL Version                                3.3.0
GPU Driver Version                  
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Can you retest but on Nightly instead? It is easier to track what change caused the issue that way.

I have a feeling it is CoreTiming 2.0, can you test Nightly 1423 and 1422?

For speeding the frame-rate, just press + few times for increasing the rate

Nightly 1423 does have the freezing issue, while Nightly 1422 doesn’t. So, I think it is, indeed, the new CoreTiming. Also, apparently, the broken speed estimate was only on the Canary builds.

I do know how that works, so that’s not the issue. As you can see in the screenshot, the speed is, indeed, limited to 100%

Ok, so regarding the weird negative speed percent it doesn’t appear at all on Nightly? 1422 or 1423 and only on current Canary?

Oh. So, it seems that the speed estimate breaks if the CPU Clock Speed has been lowered. Although it is fine in 1561. The freezing still occurs with stock speed.