I’ve noticed a few recurring lighting issues in a few games. For me, it appears most often in gen 7 Pokémon games and Zelda Majora’s Mask 3D. The most seems to show up whenever the game tries to create a glow effect around an object. But if you upscale the game’s resolution, the glow appears more like a larger, transparent copy of the target object.
It would be nice if this feature could exist in high resolution, but whenever I’ve seen people bring up this issue before, no solution was given. So in the mean time, instead of finding a way to make the feature work, can it be disabled entirely? My thought is that if outlines in Pokémon games can be disabled by a cheat code, can the same thing be done for this lighting?
For reference here’s an imgur album of all the major examples I’ve found of this bug. Some were taken on an older version, but some were from my most recent test. Anything in native 3DS resolution was from the latest version of Citra.
- Operating System: Windows 10
- CPU: Intel Core i5-4690K CPU @ 3.50 GHz
- GPU: NVIDIA GeForce GTX 970
- Citra Version (found in title bar): Nightly 1694
- Game: gen 7 Pokémon, Zelda Majora’s Mask 3D
- Screenshot of Issue (include the full Citra window including titlebar): See imgur album.
citra_log.txt (1.2 MB)