Enter a description of your issue here, in full detail.
I cannot play literally any 3DS pokemon game on my citra canary build. Once I get in a certain area (for example, like inside a pokemon center) it runs really smooth, 100%, 30FPS, all the good stuff. When I exit buildings or enter, when my pokemon does a move, when I enter battles, or anything, the FPS goes down to 0FPS for like 10 seconds, and then it slowly works its way up to 30FPS, and then I can play again.
It just seems to freeze every time I try doing something, then it just comes back.
Operating System: MacOS Catalina (10.15.4)
CPU: 2.3 GHz Dual-Core Intel Core i5
GPU: Intel Iris Plus Graphics 640 1536 MB
Citra Version (found in title bar): Citra Canary 1830
Client Version Canary 1830 HEAD-55b529b
Operating System macOS 10.15
CPU Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
Graphics API OpenGL ?
Graphics Renderer Intel(R) Iris(TM) Plus Graphics 640
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
I’ve seen the thread you linked me to, about the one who resolved the problem. After watching their video, I really don’t know if it is the same problem or not, since their pauses and “freezes” are much longer than what I experience.
Could it perhaps be the fact that my computer is just not strong enough? Or Citra is not optimised for Mac?
You could try bootcamp Windows 10 I suppose, not sure if Intel’s drivers would be able to install but they are more optimized. Apple deprecated OpenGL and now even x86 architecture (Apple is moving from Intel to their own “Apple Silicon” (ARM) for their next generation Macs).