Character model textures glitch in Fire Emblem Awakening

Issue:
For some reason, whenever a character model appears on screen, the rest of the characters models have their color palette swapped. For example, this screenshot shows Robin’s model after zooming on Chrom.

System Information

  • Operating System: Windows 10
  • CPU: Intel® Core™ i7-7700HQ CPU @ 2.80GHz
  • GPU: NVIDIA GeForce GTX 1060
  • Citra Version (found in title bar): Citra Canary 1287
  • Game: Fire Emblem Awakening
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (45.4 KB)

System Information for Support

Client Version                                Canary 1287 HEAD-a16b09c
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Use Nightly. Canary has a mipmap issue being tested.

I’ve been having the same problem and I’ve being working with the dev that implemented the mipmap to try and find a solution. Take a look here if you want to add some info or keep up with the developments on this issue.

Does Nightly allow DLC yet?

Yes. It does. :+1::+1:

Seems to still be happening in latest version of both Nightly and Canary -

Only shows up from second battle, seems to keep getting worse the more you play.