Circle pad Issue with MGS3D

Issue:
Enter a description of your issue here, in full detail.
So I have an freezing issue when I try to set my the circle pad option in the in game menu on MGS3.

Any suggestions?

System Information

  • Operating System:
  • CPU:
  • GPU:
  • Citra Version (found in title bar):
  • Game:
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (5.3 KB)

System Information for Support

Client Version                                Canary 1688 HEAD-a33eaef
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Yeah iirc there is an issue with that, the game calls the CPP calibration but can’t be loaded yet in Citra afaik. What you can do is set it on your 3DS then dump the save with it enabled and it should work.

okay thank you i’ll try that