Enter a description of your issue here, in full detail.
Every time I use Citra it freezes for an infinite amount of time after about 5 minutes of playing. There are no distinguishable actions that seem to be causing the freezes, they just happen at random spots after a short amount of playtime.
- Operating System: WIndows 10
- CPU: Ryzen 5 5600x
- GPU: GT 1030
- Citra Version (found in title bar): Citra Canary 1986
- Game: The Legend of Zelda: Ocarina of Time
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & drop
citra_log.txt (16.1 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Canary 1986 HEAD-f083b3a
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 5600X 6-Core Processor | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 456.71
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- The CPU Clock percentage is not 100%. You may experience unexpected game speed.
Set your CPU Clock Speed back to 100%. Underclocking or overclocking is inherently unstable. You shouldn’t touch that slider unless you know what you’re doing.
The log file is also giving off some controller related errors. Not sure if they’re related, but try using Citra without your controller if your issue persists.