Citra auto closes when loading game

Upon loading the game, it gets stuck at “Loading Shaders: 0/xxxx” screen and after a while Citra automatically closes itself. Does not replicate with other games, tested with MK7 and OoT3D

System Information
Operating System: Windows 10

  • CPU: Intel ® Core i7-10510U
  • GPU: Nvidia GeForce MX320
  • Citra Version (found in title bar): Canary 1607
  • Game: Animal Crossing: New Leaf

Diagnostic Log
citra_log.txt (12.4 KB)

System Information for Support

Client Version                                Canary 1607 HEAD-5be493d
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce MX230/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            430.81
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Try turn off Disk Shader Cache in the graphics options in Citra. It causes issues with some users with some games atm.