Citra Camera and QR codes

Yes. No matter what camera you selected, all cameras will be ready for games to load.
But eg. If you only configured Front camera, but game uses Rear camera, then that’s no good.

So you are saying that everytime I launch a different game, I should change the camera which the game uses?
Cuz every game uses different cameras and it won’t be good if I configure the wrong camera?
And that’s not a setting even the word setting means adjust to operate a machine?

Huh. I’m not good at English. Sorry.
Please have a look at the ini.

[Camera]
camera_outer_right_name=image
camera_outer_right_config=
camera_inner_name=blank
camera_inner_config=
camera_outer_left_name=image
camera_outer_left_config=
camera_outer_right_flip=1
camera_inner_flip=1
camera_outer_left_flip=1
camera_rear_mode=0

What I mean is, the 3 cameras may have different configs, and you can configure each of them.
However, if we put all those options in the config widget, the widget would get too crowded with lots of similar options.
So we have a selection of which camera you want to configure.
For example, when you set camera to configure to Front, you configure the Front camera.
When you set it to Rear, you can configure the Rear camera.
When you press OK, your settings for BOTH front and rear will be saved, nothing lost. And games can choose to load any one/two/three of the cameras. When game loads Front camera, we use Front camera config. When game loads Rear camera, we use Rear camera config.

tl;dr: That option is just for you to select which camera to configure. All cameras are always enabled and games can load any of them.

And, for your “solution” above, someone has already mentioned it before; It’s just a matter of size, in fact.

You did not understand the configuration correctly, but fortunately your way to configure was correct.
You changed the Camera to configure to Rear and saved it. So Rear is configured.

i made it work, you need to configure all cameras the exact same way for them to work, other wise you will get balck screen

No, that’s not the case. You only need to configure the camera the game is using.

Hi, if u need a QR for Pokémon USUM, click here: Compatible and simplified QR codes for CITRA (Pokémon USUM)

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hey guys. my problem was i can’t upload files on the configuration box. just like in choi choi’s pic “solution” (camera settings ) those 3 dots on the file box were inactive. no matter which i choose, front or rear, or in the image source, still image etc., i can’t upload files because i can’t click that box. so what i did was i unchecked the prompt before load and problem solved. i’m using citra nightly 800.

Here, if you enable “Prompt before load”, then instead of loading a fixed image every time, Citra will ask you to choose an image on your computer when the camera is loaded. So you needn’t choose an image when the option is enabled.

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thanks man great work

but i still am facing problems.

Can anyone plz help again

but my rear camera changes to front every time after I press OK…

You aren’t choosing which camera is being used, that’s specified by the game. That option chooses which camera is currently being configured.

Issue: citra recognize the QR code but the QR in code in game doesn’t work and stay in black what should i do?

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Hi, how/where to receive a pokemon once you add the QR code ? is it the mystery gift event option. I’m a total noob lol, trying to receive a pokemon using QR codes to omega ruby.

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how do u copy the same square?

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First, resize the QR codes to make it visible in-game. Then set the camera that the game will use. Then use the image when prompt.

It did not work for me in miitopia

When i try the camera with the config you did it doesn’t work i resized the image but that didnt help https://gyazo.com/73a00b4b9a905562e34a41765021b9a3

Try both the rear and front camera, exit the QR code scanner while changing and testing new settings.