Client Version Canary 1851 HEAD-e44a132
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) UHD Graphics 620
GPU Driver Version 188.8.131.5226
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure… then click on Graphics on the left
Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.