Citra canary white screen

Issue:
I palyed Pokemon US v 1.2 and tried to speed up cita to 200 - 300% due to SOS battle, but sometime when I run it the screen turns white (all normal except for the screens turn white)

and a note : nightly latest version not compatible for speeding up pokemon USUM (I tried to speed them up at 200 - 300%, but the speed stuck at 150 MAX)

System Information

  • Operating System: Windows 10 PRO
  • CPU: Intel® Core™ i5-6200U CPU @ 2.30GH
  • GPU: NVidia GForce 446.14
  • Citra Version (found in title bar): canary 1806
  • Game: Pokemon ultra sun v 1.2
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (25.6 KB)

System Information for Support

Client Version                                Canary 1806 HEAD-e9c481c
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 520
GPU Driver Version                            26.20.100.7263
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

System Information for Support

Client Version                                Canary 1806 HEAD-e9c481c
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 520
GPU Driver Version                            26.20.100.7263
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Since Citra is picking up your iGPU instead of Nvidia you will need to open Nvidia Control Panel and in Manage 3D settings set Preferred GPU to Nvidia:

While you are there, set Power management mode to Prefer maximum performance. If you also have GeForce Experience installed, turn off Battery Boost:

Also do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.