Citra closes on opening game for 2nd time

Issue:
I tried searching for the answer in other topics, but I couldn’t find the solution. What happens with this, but also the previous build, is that the first time I opened Pokemon X and Sun, it ran perfectly. Now when I try to open them for the 2nd time, Citra shuts down, showing me a generic error message. When I download and play a different game, the same behaviour occurs. It works the first time, but the second time it shuts down.

System Information

  • Operating System: macOS Catalina
  • CPU: 2,6 GHz 6-Core Intel Core i7
  • GPU: Radeon Pro 560X
  • Citra Version (found in title bar): Citra Nightly 1554 (also with previous build)
  • Game: Pokemon X and Pokemon Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log

citra_log.txt (7.9 KB)

System Information for Support

Client Version                                Nightly 1554 HEAD-7625306
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             ?
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Same error occurs, sadly enough

citra_log.txt (12.8 KB)

System Information for Support

Client Version                                Nightly 1554 HEAD-7625306
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             ?
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 2
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.