Citra contionously crashing while playing Ocarina of time

Issue:
Whenever I play ocarina of time in about a 2 minutes it will crash

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Pentium(R) CPU 6405U
  • GPU: Intel(R) UHD Graphics
  • Citra Version (found in title bar): Citra Nightly 1773
  • Game: Ocarina of Time
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (13.7 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1773   HEAD-353aaaf
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Pentium(R) CPU 6405U @ 2.40GHz
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            Intel(R) UHD Graphics
GPU Driver Version                           30.0.100.9805
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [ ]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

Unmapped read-writes. You should redump your game. Please refer to our game dumping guides:

Dumping Game Cartridges
Dumping Installed Titles

Make sure your GM9 is up to date and that you have enough free storage space available on your SD-Card to perform the dump.

For OoT I am using a rom