Citra crash after Fire Emblem Awakening

Hey, I am trying to run Fire Emblem Awakening and I am getting this in the log file when citra crashes

System Information

  • Operating System: Windows 7
  • CPU: I dont know what these next two mean but I have a Hewlett-Packard p7-1020 with an AMD Phenom™ II X4 960T processor 3.00 GHz with 8G of ram and a 64 bit operating system
  • GPU:
  • Citra Version (found in title bar): Canary and Nightly both arent working
  • Game:

Diagnostic Log
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System Information for Support

Client Version                                Canary 1568 HEAD-6928151
OpenGL Vendor                                 ATI Technologies Inc.
OpenGL Renderer                               ATI Radeon HD 4200 
OpenGL Version                                3.3.1
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Try download and install the latest driver:

If that doesn’t work that means your GPU doesn’t fully support OpenGL 3.3 :frowning: You will need to buy a new computer with modern hardware(e.g Ryzen CPU paired with Nvidia GPU).

Thank you very much for the help, I was not able to get it functioning on my computer but I tried to make it work on my cell phone and got it working in ten minutes, thank you!