Citra crash/displays graphical errors at auto resolution

Issue:
Fire Emblem Awakening crashes when the resolution is configured to auto since the 1439/1602 update (Nightly/Canary)

System Information

  • Operating System: Win10
  • CPU: Ryzen 5 2600
  • GPU: rx580
  • Citra Version (found in title bar): 1439/1602
  • Game: Fire Emblem Awakening
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (4.7 KB)
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1602 HEAD-43767e2
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Fixed: Anime4k shaders messed me up