Citra crash when start games macOS Big Sur

When try to star any games Citra will crash
I tried to disable HW shader and disk shader cache, I tried to enable only shader, only shader JIT.
I tried to delete the shader cache folder.

System Information

  • Operating System: macOS Big Sur 11.1
  • CPU: Intel i9 9880H
  • GPU: AMD Radeon Pro 5500M
  • Citra Version (found in title bar): Nightly 1678 (2021-01-05)
  • Game: Try Monster hunter 4 Ultimate and Monster hunter 3 Ultimate

Diagnostic Log
citra_log.txt (11.2 KB)

edit: I update log

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Operating System                              macOS 11.1
CPU                                           Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             AMD Radeon Pro 5500M OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [ ]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Please enable the Vsync option if you are experiencing screen tearing.

Download citra-osx-20200707-bd7ee8c.tar.gz from
Extract the file by double clicking it. Then inside the extracted nightly folder, create a folder called user. Now launch the Citra executable found inside that same nightly folder and try your game again.