Issue:
When try to star any games Citra will crash
I tried to disable HW shader and disk shader cache, I tried to enable only shader, only shader JIT.
I tried to delete the shader cache folder.
System Information
Operating System: macOS Big Sur 11.1
CPU: Intel i9 9880H
GPU: AMD Radeon Pro 5500M
Citra Version (found in title bar): Nightly 1678 (2021-01-05)
Operating System macOS 11.1
CPU Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 5500M OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [ ]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Please enable the Vsync option if you are experiencing screen tearing.
Download citra-osx-20200707-bd7ee8c.tar.gz from https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1587
Extract the file by double clicking it. Then inside the extracted nightly folder, create a folder called user. Now launch the Citra executable found inside that same nightly folder and try your game again.