Issue:
Enter a description of your issue here, in full detail.
MHXX crashes when I use the spirit slash, it has happened to me several times, sometimes it crashes suddenly when I’m playing but 100% of the times when I use the spirit slash the game freezes and crashes. This issue also happened me when using Zorin OS linux, never happened using Windows
System Information
- Operating System: Manjaro Linux 6.1.25-1
- CPU: Intel® Core™ i3-10110U CPU @ 2.10GHz
- GPU: Mesa Intel® UHD Graphics
- Citra Version (found in title bar): Citra Nightly 1884
- Game: Monster Hunter XX
- Screenshot of Issue (include the full Citra window including titlebar):
Screenshot just in crash time
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (37.5 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
Did you use one of our prebuilt binaries to run Citra? If so, please don’t. Use either the flatpak build, or our AppImage build. The prebuilt binaries do not come with any dependency, and they don’t have audio decoding enabled. Which will lead to a lot of different issues.
Thanks for your reply, I’ll download the flatpak version but tell me something, when i was usin Zorin OS I installed Citra using snap and it had the same problem, the snap version is the same binaries with no dependencies?
I don’t know. We never maintained any snap build. So the one maintaining it would have to answer that one.
Both flatpak an AppImage builds same problem, if it is a dependencies problem there’s the possibility to manually download dependencies and if that’s the case can you tell me how to do that
Both Flatpak and AppImage builds come with the dependencies. So that shouldn’t be the issue. Though, please upload a log file using the latest Nightly build (Flatpak or AppImage)
citra_log.txt (37.4 KB)
Here’s the log, AppImage build
[ 4.982843] Audio.DSP <Warning> audio_core/hle/hle.cpp:Impl:141: No decoder found, this could lead to missing audio
I wonder if this has anything to do with it. Can you upload a log file using the flatpak build? That should have decoding enabled.