Issue:
Citra likes to crash on various files such as pokemon y, fire emblem echoes, and fire emblem awakening. would like to ask for help. i only put fire emblem awakening in system information as the log was created when i play it. it also starts lagging when cutscenes are playing
System Information
Operating System: Windows 10
CPU: Intel® Core™ i5-7200U CPU @2.50GHz 2.71GHz
GPU: Intel® HD Graphics 620
Citra Version (found in title bar): Citra Nightly 1554
Game: Fire Emblem Awakening
Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping. citra_log.txt (169.4 KB)
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 620
GPU Driver Version 21.20.16.4550
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 620
GPU Driver Version 27.20.100.8280
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Turn off texture dumping And delete the dump folder, you most likely have thousands of images there now (Open Citra then File -> Open Citra Folder to reach it). You might have to reset the shader cache too just in case, delete the shaders\opengl folder.
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4000
GPU Driver Version 10.18.10.4358
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Open shaders folder then delete the opengl folder if it’s there
Emulation->Configure... then click on Graphics on the left
Turn on Disk Shader Cache
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Let me know if that helps, if not there might be “that” problem with the driver bug so you need to use an older build. I will link to it later, try the above first.
It looks like you accidentally reopened Citra before uploading the log. The log gets cleared every time you open Citra. Have the log folder open in the background first, then start the game and when Citra closes, immediately upload a new log here
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 620
GPU Driver Version 27.20.100.8280
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Hm, settings look fine. Though CPU clock isn’t logged so you will have to tell me if it’s set to 100% (found in the System tab). Games can freeze up if it’s changed.
One of the screenshots are outdated but it’s simply changing Visual Studio 15 2017 Win64 to Visual Studio 16 2019 Win64 instead.
Then click on after you have finished the tutorial to start Citra through Visual Studio which will allow it to catch the crash and tell us where it crashes.