Citra crashes after any ROM, even those that were functioning before

Issue:

I played 1/3 of Fire Emblem Fates Special Edition campaign, had to restart my pc and then citra simply doesn’t work anymore.

I tried the last 5 versions of cannary, but I’m always getting the same result.
Tried to delete all citra folder on appdata too, but nothing. Deleted opengl folder, but nothing. Disabled accurate multi and shader disk cache, nothing. Enabled both, but nothing.

Just tried Pokemon X and Fire Emblem Awakening, both of which I already finished, and citra’s not working on them also.

My GPU supports 4.3 OpenGL, my CPU has 3.6 ghz with 8 threads.

I simply cannot root out the problem.

Please, help me.

System Information

  • Operating System: Windows 10 64 bits Pro
  • CPU: QuadCore Intel Core i5-4590, 3700 MHz (37 x 100)
  • GPU: Asus GTX760-DC2 Series 2gb
  • Citra Version (found in title bar):
  • Game: Cannary 1859 and Nightly 1628
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log

citra_log.txt (11.7 KB)

System Information for Support

Client Version                                Canary 1856 HEAD-ee9df14
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 760/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

See, this so strange because, sometimes when I just restart my pc, citra simply decides to run without a problem. But that was from yesterday backwards, now it doesn’t run anymore.

I took a screenshot of it and saved the log (yesterday, 15:12).

citra_log - Funcionando 1152 Cannary - 15.12.txt (24.1 KB)

System Information for Support

Client Version                                Canary 1852 HEAD-af546de
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 760/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I tried this solution and unfortunately it didn’t work:

This is the log that nightly created inside the user folder (the one that isn’t inside appdata, just like you told).

citra_log.txt (11.2 KB)

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 760/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

So, going through parts.

I completely deleted citra files from my pc, including the ones inside app data roaming and local, restarted my pc, created a new user folder inside the nightly-mingw (that is on my desktop) and Fates worked for 12 seconds.

I took a screeshot of it just 3 seconds before the crash.

That’s the log of the 12 secongs gameplay:

citra_log Crashou 10 segundos depois.txt (331.4 KB)

Now, I’m trying to make it work for those 12 seconds again, but the problem came back and immediately after I launch, citra crashes.

Thats the log for it:

citra_log.txt (10.4 KB)

Neither Aida64 nor taskmanager denounced a skyrocket ram usage, it remained around 4 gb ram (i’ve 8 gb)

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 760/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

At this point, the only thing I can think off is a bad ROM dump. Please try redumping it using our dumping guides:
Dumping Game Cartridges
Dumping Installed Titles
Make sure you have enough room on your SD-card to prevent data loss.