Citra crashes after enabling CPU JIT

Issue:
Enter a description of your issue here, in full detail.
As I mentioned on the topic, Citra literally crashes after I enabled the CPU JIT. When I disabled CPU JIT, the speed went down to around 15% and 10-12 fps. I`m amazed that Citra runs perfectly fine last week, but now, its soo slow. Is there something wrong with my PC. Please help, I have updated my drivers and there was no OpenGL files.

System Information

  • Operating System: Windows 10 (1909)
  • CPU: Intel® Core™ i3-6006U CPU @ 2.00GHz
  • GPU: Intel® HD Graphics 520
  • Citra Version (found in title bar): Citra Canary 1749
  • Game:Pokemon Omega Ruby and Pokemon Y
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Logcitra_log.txt (11.2 KB)
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System Information for Support

Client Version                                Canary 1749 HEAD-b78d27f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 520
GPU Driver Version                            27.20.100.8190
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

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