it crashes when it tries to load the shaders. It gets close to finishing then citra just crashes.
for some reason when I disable ‘use disk shader cache’ it loads up but it runs at ~7-8 fps and game speed is ~25%
- Operating System: windows 10
- CPU: i7-9700k
- GPU: Geforce 2080 super
- Citra Version (found in title bar): Citra Canary 1549
- Game: Tomodachi life
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (56.6 KB)
System Information for Support
Client Version Canary 1549 HEAD-f2dc6af
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce RTX 2080 SUPER/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 441.87
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
I tried this but didn’t work. I tried following other forums but nothing has been working
i had that issue, restart your computer and it should work
Thanks, i got it to work yesterday but i had keep restarting my computer a few times before it worked.