Citra crashes after the shaders load on Tomodachi Life

Issue:
After loading the game and after it loads the shaders for the game, the citra app closes

System Information

  • Operating System: 64-bit
  • CPU: Intel® Core™ i5-4300U CPU @1.90GHz 2.49 GHz
  • GPU: Intel® HD Graphics Family
  • Citra Version (found in title bar): Citra Nightly 1420
  • Game: Tomodachi Life
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping. citra_log.txt (4.0 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1420 HEAD-4991c01
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

While the game was loading citra crashed after enabling accurate multiplication

Yeah this game doesn’t like Disk Shader Cache, turn it off in the graphics options in Citra.

that got it working perfectly again, thank you!