Citra crashes everytime I try using a shader/filter

I downloaded Libretro’s glsl shaders and everytime I try booting a game with one of those shaders enabled, Citra straight up crashes. Too bad, I wanted to have a nice LCD filter

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 3700X
  • GPU: RTX 2080
  • Citra Version (found in title bar): Citra Nightly 1785
  • Game: Every games

citra_log.txt.old - Copie.txt (11.1 KB)

System Information for Support

Client Version                               Nightly 1785   HEAD-baecc18
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 7 3700X 8-Core Processor              | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 2080/PCIe/SSE2
GPU Driver Version                           516.94
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

I’m unsure whether liberto uses the same glsl shaders we do. Our implementation is derived from Dolphin’s iirc. So try one of theirs and see if it works: dolphin/Data/Sys/Shaders at master · dolphin-emu/dolphin · GitHub
These should work.

Thanks a lot, unfortunately I cannot find any LCD shader for Dolphin but at least I now know why it crashed !