I have the same problem as the poster. The emulator was working a couple of days ago, but now when I try to open Ultra Sun it will crash Citra.
citra_log.txt (5.8 KB)
System Information for Support
Client Version Nightly 1748 HEAD-4e15823db
Operating System KDE Flatpak runtime
CPU AMD Ryzen 7 4700U with Radeon Graphics | AVX2 | FMA
Graphics API Unknown (?)
Graphics Renderer ?
GPU Driver Version ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
[ 1.482024] Render <Error> video_core/video_core.cpp:Init:52: initialization failed !
[ 1.482035] Core <Critical> core/core.cpp:Load:282: Failed to initialize system (Error 10)!
This is almost always GPU driver related. Try reinstalling your driver or updating to the latest, whichever one applies.
Hi everyone. I’m having the same force closing issue every time I try to open ultra sun on Citra on M1 MacOS Monterey. Anyone have a solution?
citra_log.txt (12.7 KB)
System Information for Support
Client Version Nightly 1770 HEAD-88a4759
Operating System macOS 12.4
CPU VirtualApple @ 2.50GHz
Graphics API OpenGL 4.1
Graphics Renderer Apple M1
GPU Driver Version ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Already answered here: Ultra sun force closes citra - #17 by SleepingSnake
Please don’t make multiple posts for the same issue, it won’t get you support faster.
Hi, I am having problems with starting up Ultra Moon as it crashes when the call from Kukui opens
citra_log.txt (22.0 KB)
System Information for Support
Client Version Nightly 1783 HEAD-746609f
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) HD Graphics 520
GPU Driver Version 26.20.100.7325
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
System Information for Support
Client Version Nightly 1783 HEAD-746609f
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) HD Graphics 520
GPU Driver Version 26.20.100.7325
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
System Information for Support
Client Version Nightly 1783 HEAD-746609f
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) HD Graphics 520
GPU Driver Version 26.20.100.7325
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
System Information for Support
Client Version Nightly 1783 HEAD-746609f
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) HD Graphics 520
GPU Driver Version 26.20.100.7325
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
This driver is out of date. To update, download win64_25.20.100.6373.zip
from https://downloadcenter.intel.com/download/28289/Intel-Graphics-Driver-for-Windows-10
Mirror download: https://downloadmirror.intel.com/28289/a08/win64_25.20.100.6373.zip
Then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/
Now you should be able to install the latest DCH drivers directly:
Download and install gfx_win_101.3222_101.2111.exe
from Intel® Graphics – Windows* DCH Drivers
Mirror download: https://downloadmirror.intel.com/738230/gfx_win_101.3222_101.2111.exe
Pokemon X keeps crashing after a bit of playtime. around every 5-10 minutes depending on the scene.
citra_log.txt (4.8 KB)
No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File
Pokemon X keeps crashing after a bit of playtime. around every 5-10 minutes depending on the scene.
citra_log.txt (5.2 KB)
No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File
Pokemon X keeps crashing after a bit of playtime. around every 5-10 minutes depending on the scene.
citra_log.txt (50.5 KB)