Citra crashes in the middle of gameplay

Im trying to play pokemon Y and pokemon ultra sun, after i’ve made the last update the emulator started to crash in the middle of the game, it often occurs after or before a battle, but it already happened while i was just walking.
It doesnt show a “stopped working” sign or anything

System Information

  • Operating System: windows 10
  • CPU: 2.60ghz
  • Citra Version (1607):
  • Game: Pokemon Y and ultra sun
    citra_log.txt (262.9 KB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1444 HEAD-25ebf03
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 4000
OpenGL Version                                3.3.0
GPU Driver Version                  
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.


These drivers are outdated, you need to update:

Download from
direct link:

then follow this guide to install it:

Well there is another thing. When a cinematic is played the Fps go from 30 FPS to 7, any solution?

What game and what are your specs?

ups wrong post I cannot play i game because in crashes while playing it. Mario and luigi inside bowser and these Pc

Follow my instructions in that thread to get a more useful log :stuck_out_tongue: