Citra crashes upon loading randomized ultra moon!

I have randomized a copy of Pokemon Ultra Moon, and decrypted it. Citra does recognize that there is a game there, but when I attempt to run it, nothing happens and after a few seconds, Citra crashes. It just… stops. No fanfare, no message, nothing. Does anyone know how to fix this?

System Information

  • Operating System: Windows 10
  • CPU: Intel Core i3-8100
  • GPU: NVIDIA GeForce GTX 1050 Ti
  • Citra Version (found in title bar): Nightly 1444
  • Game: Ultra Moon (Randomized)

citra_log.txt (5.7 KB)

System Information for Support

Client Version                                Nightly 1444 HEAD-25ebf03
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.