Citra crashes when beating a level in Super Mario 3D Land

I played yesterday having no problems at all but today when I started playing again Citra crashes whenever I beat a level. I’ve tried playing different levels including ones I’ve already beaten but now Citra crashes when playing those aswell.

System Information

  • Operating System: Windows 10
  • CPU: Intel Core i-5 4460 3.2 GHz
  • GPU: Nvidia Geforce GTX 970
  • Citra Version (found in title bar): Canary 2305 & Nightly 1800
  • Game: Super Mario 3D Land
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (27.2 KB)

System Information for Support

Client Version                               Nightly 1800   HEAD-a2daef2
Operating System                             Windows 10 Version 2009
CPU                                          Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce GTX 970/PCIe/SSE2
GPU Driver Version                           522.25
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

The log file indicates there may be a problem on Citra’s end. Are you still experiencing this issue? If you are, are you interested in helping with debugging the issue?

Also, what levels specifically are you encountering these crashes on?