Pokémon Y works fine when using on board intel gpu, but crashes as soon as I try it with my graphics card.This happens right after the shaders load.
What do ?
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce 930MX/PCIe/SSE2
GPU Driver Version 457.09
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce 930MX/PCIe/SSE2
GPU Driver Version 457.09
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Since you specified that it crashes with dedicated graphics in use, does that mean that it runs fine on the integrated graphics?
If so, can you upload a log file with the integrated graphics on as well as one with the dedicated GPU?
Client Version Nightly 1630 HEAD-2e0ce86
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 620
GPU Driver Version 21.20.16.4534
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1630 HEAD-2e0ce86
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce 930MX/PCIe/SSE2
GPU Driver Version 457.09
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Pick a starting point, like Nightly 1200 (just change the number at the end of the URL to jump). If it works, then it is between 1630 and 1200 so you test a build right in the middle, e.g 1415. If it works on 1415, then it is between 1630 and 1415. If it doesn’t work on 1415 then it is between 1415 and 1200.
Repeat the process until you end up with two builds next to each other where one is working and the other doesn’t.