Issue:
After having turned on Hardware Renderer and booting the game, an error message appears: “citra has stopped working”.
System Information
- Operating System: Windows 7 Enterprise 64 bit Service Pack 1
- CPU: 2.20 GHz
- GPU: AMD Radeon HD 6470M
- Citra Version (found in title bar): Citra Nightly 1696
- Game: Mario & Luigi Dream Team Bros Dercrypted for Citra
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (8.5 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
System Information for Support
Client Version Nightly 1696 HEAD-8e3c767
Operating System Windows 7 SP 1 (6.1)
CPU Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
Graphics API OpenGL 3.3.1
Graphics Renderer AMD Radeon HD 6470M
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Are there solutions that don’t involve changing the GPU?
You don’t need to open a new thread with every new issue. You still have a thread here: Citra Nightly slow performance - #2 by CitraBot, please use that one.
Someone else might be able to tell you why the game crashes with Hardware Renderer on, I only suggested you try that because that option is on by default. But I think your only real option is to try and dualboot Linux.