Citra Crashes when i enable Hardware Renderer on Monster Hunter Generations

Issue:
Every time I enable hardware renderer on monster hunter generations it automatically crashes.

System Information

  • Operating System: MAC Catalina Version 10.15.7
  • CPU: I5 2.3 GHz Dual-Core Intel Core i5* GPU:
  • Citra Version (found in title bar): Citra Nightly 1649
  • Game: Monster Hunter Generations
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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Oh and my Gpu is Intel Iris Plus Graphics 640

Try using this version instead: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1587
Download citra-osx-20200707-bd7ee8c.tar.gz and unpack it. Then launch the citra-qt executable inside and run your game.
MacOS seemingly doesn’t like some of the changes that were made recently.

Thank you so much, it works!