Whenever I launch LoZ: Link between Worlds, first it takes ages to get to the shader compiling, then it compiles them, then it crashes. If I turn off gpu acceleration it launches just fine (though its performance then proceeds to be atrocious as expected).
- Operating System: Windows 10, (what I hope is) latest version;
- CPU: core i5 2500k;
- GPU: GTX 1050TI 4GB
- Citra Version (found in title bar): 1444
- Game: Legend of Zelda: Link between Worlds
I can’t really capture the issue in a screenshot because it just boots me out of Citra entirely.
citra_log.txt (26.9 KB)
System Information for Support
Client Version Nightly 1444 HEAD-25ebf03
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 445.75
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Disk Shader Cache, it currently has some problems.