Citra crashes when launching Link between Worlds

Whenever I launch LoZ: Link between Worlds, first it takes ages to get to the shader compiling, then it compiles them, then it crashes. If I turn off gpu acceleration it launches just fine (though its performance then proceeds to be atrocious as expected).

  • Operating System: Windows 10, (what I hope is) latest version;
  • CPU: core i5 2500k;
  • GPU: GTX 1050TI 4GB
  • Citra Version (found in title bar): 1444
  • Game: Legend of Zelda: Link between Worlds

I can’t really capture the issue in a screenshot because it just boots me out of Citra entirely.

citra_log.txt (26.9 KB)

System Information for Support

Client Version                                Nightly 1444 HEAD-25ebf03
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            445.75
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Turn off Disk Shader Cache, it currently has some problems.