Whenever I launch LoZ: Link between Worlds, first it takes ages to get to the shader compiling, then it compiles them, then it crashes. If I turn off gpu acceleration it launches just fine (though its performance then proceeds to be atrocious as expected).
Operating System: Windows 10, (what I hope is) latest version;
CPU: core i5 2500k;
GPU: GTX 1050TI 4GB
Citra Version (found in title bar): 1444
Game: Legend of Zelda: Link between Worlds
I can’t really capture the issue in a screenshot because it just boots me out of Citra entirely.