Citra crashes when loading Super Mario Maker

Issue:
I have finished setting up Citra, and have configured my settings. I went to File > Load File and selected my Super Mario Maker 3DS File. After clicking this, I get an error which states “Citra has encountered an error while running the video core.”
Any help is appreciated.

System Information

  • Operating System: Microsoft® Windows 10 Pro
  • CPU: Intel Core i5-2400 @ 3.10GHz
  • GPU: (none)
  • Citra Version (found in title bar): HEAD-5762572
  • Game: Super Mairo Maker 3DS
  • Screenshot of Issue (include the full Citra window including titlebar): https://i.imgur.com/9LC6zfT.png

Log:

./citra-qt : [ 0.000000] Frontend citra_qt/main.cpp:CheckForUpdates:502: Update check started
At line:1 char:1

  • ./citra-qt 2>log.txt
  •   + CategoryInfo          : NotSpecified: ([   0.000000] F...e check started:String) [], RemoteException
      + FullyQualifiedErrorId : NativeCommandError
    
    

[ 1.906684] Frontend citra_qt/main.cpp:OnUpdateFound:515: No updates found
[ 13.721791] Frontend citra_qt/main.cpp:BootGame:641: Citra starting…
[ 13.758058] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:487: GL_VERSION: 1.1.0
[ 13.758077] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:488: GL_VENDOR: Microsoft
Corporation
[ 13.758084] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:489: GL_RENDERER: GDI Generic
[ 13.758096] Render video_core/video_core.cpp:Init:34: initialization failed !
[ 13.758112] Core core/core.cpp:Load:108: Failed to initialize system (Error 9)!

citra requires OpenGL 3.3.

I know, my Integrated Graphics support OpenGL 3.3

i think you are using windows generic drivers, which can cap your integrated gpu capabilities, words from your log screams generic driver to me:

GL_VERSION: 1.1.0
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic

i would use a 3rd party tool to check opengl supported version on your system.
if that’s the case you must install your graphics adapter manufacturer drivers.

If you don’t have a dedicated GPU, the onboard iGPU doesn’t support OpenGL 3.3, which is required for Citra.

1 Like

Thanks for the help, I’ll just get a graphics card. I had already planned to do it, but I wanted to see if there was anything else I could do to use Citra.