Open citra-qt(.exe), not citra(.exe).
Right click on your game in Citra’s game list, then select Disk Shader Cache>Delete OpenGL Shader Cache
. See if the issue remains.
solved thank you very much!
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Please update to the latest Citra Nightly build available. If the issue persists, upload a new log file using these steps:
- Open Citra, then go to
File>Open Citra Folder
(Citra>Open Citra Folder if on MacOS) and open up thelog
folder. Now keep that open in the background. - Launch your game and encounter the problem; crash/slowdown/glitch and close Citra if it doesn’t do so by itself. Do not restart Citra as that will wipe the log of important information!
- Now upload the log file in this chat.
Does the same crash occur on the latest Nightly build with OpenGL?