Citra crashes when the game loads, Pokemon Ultra Moon

The game takes you to Route 1 where Kukui shows you how to capture a pokemon. I’m pretty sure it’s a cutscene, and after it ends, the screen fades black to load the overworld, but it crashes.

  • Operating System: Windows 10 x64 bit
  • CPU: Intel Core i3-4170 CPU @ 3.70GHz (4CPUs)
  • GPU: AMD Radeon R5 200 Series
  • Citra Version: Citra Nightly 1405
  • Game: Pokemon Ultra Moon

citra_log.txt (4.0 KB)

System Information for Support

Client Version                                Nightly 1405 HEAD-e428509
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [ ]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Enabling Accurate Multiplication seemed to fix the crashing, but the game runs a bit slower now.