Client Version Canary 1830 HEAD-55b529b
Operating System macOS 10.15
CPU Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 5500M OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
I turned the Hardware Shader off and opened the game again, but the game still quits as before. The error log is the following: citra_log.txt (27.2 KB)
I then tried to off Hardware Renderer completely, this time the game is able to run, but at a super slow, unplayable speed. So it seems that there is some graphics rendering problem on my mac. Is there still hope/solutions to solve the issue?
Client Version Canary 1832 HEAD-f3f2ea7
Operating System macOS 10.15
CPU Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 5500M OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
It’s working like a charm! I opened this version (nightly 1392) and didn’t change any config, and the game is able to load and play perfectly:) Thanks for saving the game and my mac!
Oh ok, the gray screen problem should be fixed by resizing the window or toggle fullscreen. Interesting… and 1392 didn’t have this gray screen problem? It would be great if we could pin point where this issue started as well
But first we should find where the crashes started.
I tried resizing the window in 1549, and the graphics are loading up successfully now. 1392 doesn’t have this issue and I was able to play at different sizes, so the gray issue started at 1549.
I tried 1575 and it performs the same as 1549 - plays fine at a fixed window size, screen turns gray once I change the size.
I tried a few builds and found that 1587 loads fine (just like 1575), but 1588 crashes instantly once I open the game. So I guess the issue started in 1588. Here is the error log: citra_log.txt (11.0 KB)
Client Version Nightly 1588 HEAD-f4e727c
Operating System macOS 10.15
CPU Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 5500M OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Update on the gray screen problem: I double checked again and found that on my computer it starts on 1411 (so 1410 loads up fine but 1411 comes up gray).
I have donated over 1000 American dollars over the last few years. I was hoping only for game I developed to be playalbe on your emulator for preservation purposes.