Citra crashing always in pokemon gamesfor my pc when pokemon is coming out from pokeball

This is a known issue when Hardware Shaders are enabled.

But I already disabled them

If that’s the case, please get a new log, with them disabled.

Ok, I will send you tomorrow

Your integrated GPU is too old and it can’t seriously push up all the work that Citra needs, especially with Mesa drivers. The workaround was only supposed to be targeted to HD 2000 / 3000 users.
If you want to play the games, you will need to buy a new GPU.

citra_log.txt (32.6 KB)

here the log with disabled hardware shaders and also but in citra canary head 88eace0 was still working in my pc without these issue in my pc
it looks like update had something problem for my pc

this is the version when alola photo club was fixed,but this wont crashing at this scene

I’m not sure how it was working before, but as @Hexagon12 said, your hardware can’t really support Citra.

citra_log.txt (9.0 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

At this point, OP’s issue has been resolved to inadequate hardware, which seems to be different from @Naxtr_O’s issue. This topic has also gotten considerably long and difficult to follow, so I’m going to close this.