Citra Crashing on Mac (Mac spits out crash log)

Citra constantly crashes on my mac when trying to run pokemon alpha saphire. I can usually get a few minutes in before i crash however the time does vary alot everytime. ive tried changing settings like hardware renderer and accurate multiplication but nothing. when i try to change the resolution to auto the next time i launch the game i have a steady 1 fps forever.

System Information

  • Operating System: macOs catalina
  • CPU: 2.2 GHz Quad-Core Intel Core i7
  • GPU: Intel Iris Pro 1536 MB
  • Citra Version (found in title bar): citra nighly 1588
  • Game: Pokemon alpha sapphire

Diagnostic Log
citra_log copy.txt (4.4 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I think i may have uploaded it wrong the first time hopefully this helpscitra_log.txt (191.8 KB)

System Information for Support

Client Version                                Nightly 1588 HEAD-f4e727c
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             Intel Iris Pro OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Try use an older build like: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392
There are some issues with 4th gen iGPUs.